As risk-to-earn models emerge, new Web3 games offer unique opportunities for players, creating sustainable gaming ecosystems.
What are Risk-to-Earn Games
Unlike traditional play-to-earn, risk-to-earn games require players to risk time, assets, or in-game items in order to earn rewards. This creates a driving force among participants and makes economies more sustainable.
Examples of Cambria and RavenIdle
Games like Cambria and RavenIdle illustrate the new approach in gaming. Cambria offers an MMORPG where players explore the world, gather resources and risk losing unprotected items in PvP zones. In the recent season, over 20,000 players competed for a $1.5M ETH prize pool. RavenIdle, on the other hand, launches a mobile RPG with an initial prize pool of $70,000 that can grow to $570,000 based on Battle Pass sales.
Advantages of the New Model
This model works because it does not rely on hype or ongoing funding. Players fuel the system themselves, and its growth is determined by demand, reducing the need for subsidies from developers.
Risk-to-earn games represent a new path that connects incentives with sustainability, raising the question not of whether players want to earn, but whether they are willing to take risks to do so.