This article examines three different approaches to early access in the crypto industry, focusing on the projects Dragoin, StarkNet, and Worldcoin.
Dragoin: Play and Earn for Users
Dragoin employs a gaming model that allows users to earn $DDGN tokens prior to the official launch. Through the Telegram Tap Game, users can train their dragons and participate in battles, influencing the amount of tokens received. This approach fosters active participation where every successful move yields real tokens.
StarkNet: A Missed Opportunity for Early Earnings
StarkNet, a Layer 2 scaling solution for Ethereum, did not provide users with opportunities to earn tokens through gameplay. Participants were offered only passive eligibility, leaving many without interaction or the typical mechanics for gaining tokens. This attracted criticism from those seeking active participation.
Worldcoin Drama: Airdrop and Ethics
Worldcoin initiated an airdrop tied to biometric verification, sparking debates regarding the ethics of the process. Users received tokens for verifying their data, but little information was provided on how they could actively earn tokens. Such an approach reduced user engagement and active participation.
In conclusion, Dragoin stands out amidst StarkNet and Worldcoin by actively engaging users in the token earning process. This raises questions about how early stages of crypto projects should be organized to achieve maximum user engagement and satisfaction.