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Thrive on Mars introduces dynamic weather and hazard updates

Thrive on Mars introduces dynamic weather and hazard updates

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by Max Nevskyi

2 years ago


The game "Thrive on Mars", previously known as "Colonize Mars", is gearing up for a new update next week that will introduce a dynamic weather and hazard system. The updated system will classify hazards into primary and secondary types. Primary hazards arise from natural causes and have a direct impact from the environment, long duration, and significant influence, while secondary hazards are created from primary ones and cause additional recovery time. Primary hazards include dust storms, static storms, whistling winds, and fragile air lines, while secondary hazards include viruses, injuries, mechanical failures, contaminated ice, and crop spoilage.

Before this update, players had to face only one hazard at a time, but now multiple hazards can occur simultaneously, leading to more realistic situations. Regarding mechanical failures and injuries, they will now be divided into major and minor variants, specifically targeting randomly selected ownership and sponsorship cards every hour.

The official announcement also clarifies that the intensity ranges of hazards have been normalized from 0 to 100, as opposed to the previous 200, helping players make better tactical decisions as it "ensures that the percentage of resistance displayed on the screen accurately reflects the real probability of resisting a hazard". This also means that resistances have been balanced by reducing them to increase the chances of resisting hazards. However, innovations and special bonuses remain the same, now making them even more useful than before.

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