RatAlert — a Play2Earn (P2E) game. The project creates a new genre, called Train2Earn (T2E) or Train2Win (T2W). It allows your characters to gain experience points, which allow you to increase rewards. In addition, your NFTs update their visual state, according to their skill level in both the game and OpenSea.
Description of the RatAlert project
Train2Win — a new unique P2E genre, where your NFTs get smarter over time, allowing them to earn more tokens. Appearance changes regularly both in the game and in OpenSea. The minimum price - 74 MATIC for open sale and 66 MATIC for slots from the White list (10% discount).
There are 3 main characters in RatAlert: cooks, rats and cats. Cooks get tokens, rats steal them and cats steal rats. Each minted character is unique and can be trained by the player. Each NFT has 2 attributes that change when betting or claiming. Attributes affect the appearance (image) of the NFT, visible both in the game and on OpenSea. Train your NFTs to 86% skill level (three-star chef). Chefs with three stars receive 250% of the base $xFOOD reward ($FFOOD, $CFOOD or $GFOOD).
More about tokens:
$FFOOD |
ERC20 token, received for working/stealing staking on McStake. It comes with a maximum stock of 100,000,000. |
$CFOOD |
ERC20 token, received for working on TheStakeHouse. It comes with a maximum stock of 10,000,000. |
$GFOOD |
ERC20 token, received for working on LeStake. It comes with a maximum supply of 1,000,000 and is a RatAlert DAO token. Owners have front row seats in all decision making processes in the crypto game. |
Also, the higher your skill level, the less likely you are to be visited by a food inspector. Train your NFTs to 86% intelligence (Genius). Genius rats are less likely to endure setbacks and disasters. In addition, only sports rats receive the maximum reward. Try to keep your body weight between 42% and 57%. Overweight and obese rats are very lethargic and weak. They move very slowly, and it is difficult for them to avoid their natural enemies - cats.
Characteristics of chefs
Cooks have two attributes: skill and ugliness. Mastery is an extremely positive quality and characterizes your chef's ability to learn new things and gain experience. The skill level also affects the amount of $xFOOD your chef can produce per day.
At first, your chef's freak attribute is harmless, as he has just started cooking at the famous McStake. Later in your career, your chef starts cooking in his own kitchen and loves himself very much, to the point that he might just go crazy. Insanity comes with a high risk of burnout, effectively ending a chef's career and returning to square one.
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