logowiki
  • Welcome to DeFight Club
  • History of the game
  • Who are the Bears
  • Who are the Bulls
  • The eternal struggle of the Bulls and Bears
  • GAMEPLAY
    • Tavern of Heroes
    • Shards of heroes
    • Hall of Fame
  • Main parameters
  • Power
  • Basic and Advanced Stats
  • Character development
  • Abilities
  • Weapon Mastery in DeFight Club
  • Utilization of energies
  • Armor indicators
  • Equipment and uniforms
  • Types of equipment
  • Quality of uniforms
  • Improved equipment
  • Kits and sets
  • Drones and Runes
  • Drone reinforcement
  • Battle table
  • Experience table
  • Skills and Abilities
  • Game Abilities in DeFight Club
  • Types of abilities
  • Improving Abilitiy
  • Hero classes
  • Universal
  • Crit
  • Dodge
  • Tanks
  • Game world
  • Locations
  • Base
  • Individual base
  • Main locations
  • HyperCube
  • Energy Gate
  • Decentralized network (DAO)
  • TechnoHub (repair shop)
  • Technology Center
  • Cybersynthesizer
  • Resource Center
  • Secondary locations
  • Star Chamber (Heroes Tavern)
  • To the Moon
  • Artifact Center
  • NFT Marketplace
  • Cryptocurrency wallet
  • FomoPort
  • Other buildings
  • Gas Station
  • Gravity Trap
  • Drilling rig
  • Soil storage
  • Gas Storage
  • Matter Vault
  • Liquidity Accumulator
  • Main resources
  • Moon soil
  • Dark matter
  • Space gas
  • Outside World
  • Liquidity Center
  • TechnoCorp Zones
  • Financial quarters
  • Mining Regions
  • Information Zones
  • Energy regions
  • Other Player Bases
  • Wojak Doomers
  • Mines
  • Dungeons
  • Workers / survivors
  • Cybersynthesizer Syntechs
  • Main components of the combat system
    • FFA Group Battle
    • Crypto1 vs Crypto2
    • Bulls vs Bears
    • Crypto Dungeons
    • Death Exchange
  • PvE
  • Wave of hate
  • Memepocalypse
  • Code Labyrinth
  • DogeBoss Fight
  • Tournaments and Events
  • 1vs1 Tournament
  • FFA Tournament
  • Financial Pyramide
  • MarginCall Arena
  • Mechanics of combat in DeFight Club
  • Automatic combat
  • Semiautomatic combat
  • Damage types
  • Conditions for the end of the battle
  • Quest system in DeFight Club
  • Play-to-Earn mechanics in DeFight Club
  • Game currency
  • Receiving game content
  • Trade and exchange
  • Earnings through stacking
  • Rental and buy-back system
  • Examples of earnings
  • Fantic Token
  • The process of improving items on the Cybersynthesizer
  • Example of upgrading an item to Divine
  • Full calculation of the cost of improvement from Common to Divine
  • Cost comparison
  • Advantages of the Play-to-Earn strategy
  • Inner Game Market in DeFight Club
  • Conversion of subjects to NFT
  • Benefits of the NFT
  • The process of converting subjects to NFT
  • VIP account in DeFight Club
  • Premium customization options
  • Player avatar
  • Player avatar frame
  • Special text highlighting in chat
  • Base skin
  • Glow around the base skin
  • The nameplate on the base
  • Shining avatar of heroes
  • A unique frame of heroes
  • DeFight Club Roadmap
  • Dapp Expert loyalty program
  • Beta testing
  • MVP (Minimum Viable Product)
  • Production
  • Types of Quests
  • Main story quests
  • Side quests
  • Daily quests
  • Weekly quests
  • Event quests
  • Faction quests
  • Quest mechanics
  • Journal of quests
  • Quest markers
  • Interactive NPCs
  • Group assignments
  • Reward Scaling
  • Features
  • Quest chains
  • Hidden quests
  • Accomplishments
  • Heroes and Abilities
  • Equipment and Artifacts
  • Development System and Skills
  • Fractional binding
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MMORPG in the cryptosphere: battle, build a blockchain city, and loot NFTs.

  • General
    • Whitepaper
    • News
    • Marketing plan
  • Development
    • Roadmap
    • Tokenomics
    • Team
  • Features
    • P2E
    • NFT
    • VIP
  • Legal
    • Terms & Conditions
    • Privacy policy
  • © 2020-2025 DeFight. All rights reserved.
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