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Reward in cryptocurrency from GameSwift for GPU usage

Reward in cryptocurrency from GameSwift for GPU usage

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by Max Nevskyi

2 years ago


GameSwift, a company specializing in game industry and artificial intelligence development, has announced the launch of a new program called GameSwift AI Launcher. This platform, based on the progressive artificial intelligence technology GS-Force, not only transforms the gaming experience but also provides gamers with a unique opportunity to earn cryptocurrency by utilizing the power of their graphics processing units (GPUs).

GameSwift AI Launcher unlocks vast potential for gamers. There are over 1.8 billion gaming computers worldwide with untapped GPU capabilities. GameSwift aims to harness these resources, allowing players to monetize them. Users can now use their GPUs not only for gaming but also for performing artificial intelligence and machine learning tasks, opening new horizons for the application of these technologies in the blockchain-based gaming industry.

The company offers a generous revenue-sharing model: 85% of the earnings will be fairly distributed among participants. Rewards can be received in the form of cryptocurrency, fiat currency, or gift cards, enabling people worldwide to gain real financial benefits from using their computer resources. GS Pay system participants enjoy exclusive benefits, including an additional 15% income, providing the opportunity to use convenient gaming payments in the Web3 sector.

GameSwift AI Launcher is preparing for a significant update scheduled for the end of December 2023. This update will allow users to utilize GPU capabilities for performing artificial intelligence tasks, giving gamers the opportunity to not only enjoy the gaming experience but also actively participate in the development of AI technologies.

Developers are confident that the combination of this industry with artificial intelligence technology opens up significant growth and monetization prospects. GameSwift already has a user base of 40,000 players, and the target market is estimated to be over 1.8 billion people.

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