Cross The Ages Season 4: Dawn of War is the fourth season of the strategic card game Cross The Ages, launched in September 2025 following the migration of the project's Web3 infrastructure to Solana. The update changed the rules of competitive duels, introduced Blasts and Runes, and simplified the digital card structure to two main types: Static and Eternal. At the same time, the economy surrounding the CTA token, staking, the VIP Program, Mint Passes, and the NFT marketplace was redesigned. As a result, Season 4 became more than a new card set, marking a broader restructuring of both the gameplay and blockchain layers of the Cross The Ages ecosystem.
Contents
- What is Cross The Ages Season 4: Dawn of War
- How cards, Blasts, Runes, and duels work in Season 4
- How Season 4 differs from the previous Cross The Ages model
- Solana, the CTA token, NFTs, and the Cross The Ages economy
- Risks and prospects of Cross The Ages Season 4

1. What Is Cross The Ages Season 4: Dawn of War
Cross The Ages is a gaming ecosystem centered on a digital collectible card game. Players build decks, place cards on the battlefield, and attempt to gain an advantage through card power, elements, positioning, and special mechanics. The project is also developing the broader Artellium universe, connecting the card game with other products and a digital economy.
The fourth season is titled Dawn of War. The update was scheduled for September 24, 2025, while a new competitive Era and the Heroes Legacy 2025 qualification phase began on October 1. Season 4 changed the rules of matches and established Blasts and Runes as full strategic components of deck building and gameplay.
The season was also connected to a broader technical transition. Cross The Ages previously used Immutable X infrastructure for its Web3 assets, but in 2025 the project began migrating to Solana. Along with digital assets, the TCG, Portal, Nexus, marketplace, and related economic mechanisms were adapted to the new infrastructure.
Season 4 can therefore be viewed as both a gameplay and infrastructure milestone. Dawn of War introduces new content and rules for the card game, while Solana serves as the blockchain environment for tokenized assets and economic operations across the ecosystem.
2. How Cards, Blasts, Runes, and Duels Work in Season 4
Strategic duels with 30-card decks remain at the core of Cross The Ages. Under the Season 4 rules, each player starts a match with 25,000 health points and 650 energy, with a maximum capacity of 1,200 energy. At the beginning of each turn, the player draws one card and receives 500 energy, which must be allocated across available actions.
Cards interact through an elemental system and Affinities. An elemental advantage provides additional power, while correctly positioning related elements next to each other creates an Affinity bonus. Terrain cards can temporarily strengthen cards of the corresponding element, making battlefield positioning an important part of deck performance.
One of the major changes in Season 4 is the introduction of Blasts, additional tactical actions that complement cards and consume energy. Decks can include Blasts across three levels. Available effects include moving cards, reducing their power, destroying them, viewing an opponent's hand, drawing additional cards, and changing the position of objects on the battlefield.
- Each deck contains 30 cards;
- Players begin with four cards in their hand;
- A match starts with 25,000 HP and 650 energy;
- Each turn provides one card and 500 energy;
- Blasts introduce additional tactical actions;
- Runes provide passive effects to specific cards;
- Affinities strengthen combinations of related elements;
- Terrain cards temporarily alter the balance of power on the battlefield;
- Cards can be converted into energy during a match.
The second major addition is Runes. These passive effects are associated with collections and S-grade Static or Eternal cards. Individual Runes can, for example, deal damage, strengthen a card in the player's hand, increase an Affinity bonus, or provide additional card draws. The strength of an effect can increase when the corresponding combinations are used.
As a result, deck building in Season 4 depends on more than the base power of individual cards. Players must consider action costs, elements, card positioning, the selection of Blasts, and interactions between Runes, increasing the number of strategic decisions within each match.
3. How Season 4 Differs from the Previous Cross The Ages Model
The transition to the fourth season was accompanied by a simplification of the game's digital asset structure. Cross The Ages previously used three card states: Static, Flex, and Eternal. Static represented in-game digital assets, Flex acted as an intermediate stage between Web2 and Web3, while Eternal cards were tokenized NFTs.
Starting with Season 4, the project removed Flex from the system. Following the end of Season 3, Flex cards were converted into Static cards, leaving two primary categories: Static and Eternal. Static cards can be used in the game without requiring NFT ownership, while Eternal cards represent blockchain-based assets owned by users.
| Feature | Previous Model | Season 4 |
|---|---|---|
| Main card types | Static, Flex, Eternal | Static and Eternal |
| Flex | Intermediate asset type | Removed from the system |
| Web3 infrastructure | Immutable X / previous architecture | Solana |
| Additional tactics | Core TCG mechanics | Expanded Blast system |
| Passive effects | Previous card system | Runes for S-grade cards |
| Minting | Connected to the previous Flex model | Static cards can be converted into Eternal cards under defined rules |
This change is particularly relevant for onboarding. Players can interact with Static cards without having to convert every asset into an NFT. If blockchain ownership of an eligible card is required, the system provides a minting process that converts it into an Eternal asset.
At the same time, Season 4 reinforces the distinction between the gameplay and economic layers. Strategic duels do not require every action to be recorded on Solana, while the network is used for ownership, tokens, NFTs, and transactions involving supported digital assets. Cross The Ages therefore remains a hybrid Web2/Web3 game rather than a fully onchain TCG.

4. Solana, the CTA Token, NFTs, and the Cross The Ages Economy
The migration to Solana changed the infrastructure supporting Cross The Ages digital assets. During the transition, the project introduced the migration of Eternal assets and CTA, Phantom wallet connectivity, and the linking of associated accounts. Following the migration, new NFTs began to be issued on Solana, while the marketplace was restructured around CTA as the primary currency for listings.
CTA remains the central token of the Cross The Ages economy. Its functions are connected to digital assets, minting, the marketplace, and other components of the ecosystem. In Season 4, the cost of converting a Static card into an Eternal card depends on rarity and may include CTA alongside additional in-game resources.
Staking was also redesigned as part of the updated economy. Under the new model, CTA can be converted into CTALS, a representation of staked assets used within the ecosystem's economic structure. Staking is also connected to the accumulation of Orbs of Echo, which participate in the VIP Program.
The Season 4 VIP Program consists of five levels and uses weekly progression. Participation may provide cashback on purchases, reductions in certain fees, and additional benefits within the TCG. Higher levels depend not only on activity metrics but also on economic interaction with CTA.
Mint Passes remain part of the ecosystem, although their functions have been revised. They may provide discounts on selected purchases, benefits related to NFTs, and access to certain seasonal mechanics. The Season 4 economy therefore combines conventional in-game resources, CTA, NFTs, and additional loyalty systems without turning every gameplay action into a blockchain transaction.
5. Risks and Prospects of Cross The Ages Season 4
One of the main risks for Cross The Ages is the complexity of its economy. Users need to distinguish between Static and Eternal cards, CTA and in-game resources, staking, VIP levels, Mint Passes, and minting rules. Removing Flex simplifies the asset structure, but the Web3 component still contains more layers than a conventional digital card game.
Migration between blockchains introduces additional technical risks. Moving NFTs and tokens requires the correct mapping of assets, wallets, and user accounts. Following the transition, the project's Solana infrastructure becomes an important area of evaluation, including marketplace operations, minting, NFT management, and CTA integration with gaming services.
Economic risks are associated with the market value of CTA and Eternal cards. NFT ownership confirms control over a tokenized asset but does not guarantee liquidity or permanent in-game utility. Card balance, seasonal rules, and the functionality of individual assets remain dependent on the continued development of the game.
At the same time, Season 4 illustrates Cross The Ages' transition from an early blockchain gaming model toward a more clearly separated architecture. The core TCG retains conventional game logic, while Solana is used where digital ownership and economic transactions are required. Blasts and Runes expand the strategic layer independently of Web3 functionality.
The long-term prospects of Cross The Ages will depend on its ability to maintain a competitive player base, regularly update the card meta, and generate practical demand for Eternal assets and CTA within the ecosystem. Season 4: Dawn of War represents an important stage in this model, combining a major TCG rules update with the migration of the Web3 economy to Solana. Its long-term results, however, will ultimately depend on player activity, economic sustainability, and the practical utility of digital ownership.



