Nekoverse — a Web3 gaming ecosystem that began as an MMORPG on Solana and later expanded with a separate project, City of Greed, deployed on the Beam network. City of Greed became the brand’s most notable later-stage game, combining roguelike mechanics, deck-building, resource management, and elements of passive progression centered around digital land. Beam operates as a sovereign EVM-compatible Layer 1 built on the Avalanche technology stack, meaning the modern version of Nekoverse is connected to Avalanche through Beam infrastructure rather than directly through the Avalanche C-Chain. The project used Land NFTs, the ASG token, and BEAM rewards, while by 2026 the original Nekoverse brand had become associated with the team’s rebranding to ACCEL3, making it important to distinguish the early MMORPG from City of Greed as separate stages in the ecosystem’s development.
Contents
- What Is Nekoverse and How Is the Project Connected to Avalanche and Beam?
- City of Greed: Gameplay, Land, and Idle Mechanics
- ASG, BEAM, and the Nekoverse City of Greed Economy
- Beam, Avalanche, and the Game’s Web3 Infrastructure
- Nekoverse Development and the Future of the Gaming Ecosystem

1. What Is Nekoverse and How Is the Project Connected to Avalanche and Beam?
Nekoverse was originally developed as a Play-to-Earn MMORPG on Solana. Its concept revolved around creatures called Neko represented as NFTs, an open game world, PvE and PvP battles, resources, crafting, and a player-driven economy. Early project materials also described land, breeding, guilds, and other mechanics typically associated with large-scale online RPGs.
The team later changed its product strategy and focused on City of Greed. Instead of a large MMORPG world, the project introduced a more compact roguelike deck-builder in which each session revolves around managing personal land, dealing with randomized resources, and meeting increasingly demanding economic objectives. City of Greed became the first live game based on the Nekoverse IP.
The project’s blockchain direction also changed. City of Greed moved to Beam, where a separate Land NFT collection was introduced. The Sphere marketplace describes these land assets as providing access to expanded gameplay features, including Play-to-Earn mechanics, land progression, and BEAM-related rewards. The collection contains more than 3,000 NFTs.
For this reason, describing Nekoverse simply as an “Avalanche game” requires clarification. City of Greed operates on Beam, a sovereign EVM network built on the Avalanche technology stack. Current Beam documentation describes the network as an independent Layer 1 that uses Avalanche technology, including AvalancheGo and related validator infrastructure.
2. City of Greed: Gameplay, Land, and Idle Mechanics
The core gameplay loop of City of Greed is built around Land, represented as a 5×4 grid containing 20 plots. Players obtain resources and place them on their land to create combinations and synergies. Positioning matters because certain resources can strengthen neighboring elements or modify the total amount of value generated during a run.
The mechanics combine deck-building with a degree of randomness similar to a slot-based system. Players do not have complete control over which resources become available, but they can decide which elements to purchase, remove, or retain. As a result, each run requires adapting a strategy to the current set of resources instead of following a completely fixed progression path.
| Component | Type | Role in City of Greed |
|---|---|---|
| Land | Game Board / NFT | Contains 20 plots and provides access to expanded Web3 features |
| Resources | Game Objects | Create combinations, generate value, and shape the player’s strategy |
| Items | Upgrades | Modify resource properties and improve the efficiency of specific builds |
| Land Tax | Progression Mechanic | Sets the minimum target that must be reached to continue a run |
| Richness | Game Resource | Limits the number of full gameplay attempts |
| ASG | Web3 Token | Was used for land-related operations and parts of the game economy |
The main source of pressure is the Land Tax. During each gameplay cycle, the player must generate enough value to satisfy the requirement imposed by the Greedy Mayor. If the required amount is not reached, the current run ends and the land returns to the configuration defined for a new attempt. These requirements become progressively more difficult as the player advances.
This is also where the game’s limited idle component appears. City of Greed is not a traditional clicker in which resources accumulate indefinitely without user involvement. However, progression relies on automatic effects generated by placed objects, repeatable cycles, and production optimization. It is therefore more accurate to describe City of Greed as a roguelike resource-management game with passive-generation elements rather than a pure idle game.
3. ASG, BEAM, and the Nekoverse City of Greed Economy
The City of Greed economy is connected to Anima Spirit Gem, or ASG. The token was used for selected Land operations, asset progression, and other gameplay mechanics. The historical economic model also included burn mechanisms under which part of the ASG spent by users was removed from circulation, creating a token sink within the game economy.
ASG should be distinguished from BEAM. ASG is a specialized asset associated with the Nekoverse ecosystem, while BEAM is the native token of the broader Beam blockchain infrastructure. Land NFTs listed on Sphere were described as assets that could provide access to Play-to-Earn functionality and BEAM rewards in supported gameplay scenarios.
Key Features of the Nekoverse Economy and Gameplay:
- roguelike structure based on repeatable gameplay sessions;
- Land featuring a 5×4 game board with 20 available plots;
- resources with different effects and strategic synergies;
- Land Tax as a requirement for continuing a run;
- Richness as a mechanism limiting the number of gameplay attempts;
- Land NFTs providing access to expanded Web3 functionality;
- ASG as a specialized asset within the game economy;
- BEAM as the native token of the Beam blockchain infrastructure;
- Training Mode for learning the mechanics without entering the full P2E cycle;
- on-chain assets and marketplace infrastructure provided through Beam.
The economic model was adjusted several times. Training Mode, for example, allowed users to learn the mechanics without immediately participating in the complete tokenized economy, while changes to Richness and the restoration of gameplay attempts were designed to limit unlimited farming. This reflects a common GameFi challenge: when new assets are distributed faster than players consume them, the economy can face excessive token emission.
The market history of ASG also illustrates the financial risks of this model. By 2026, third-party aggregators reported very low liquidity and a substantial decline in price compared with the token’s historical peak. These figures do not determine the quality of the game itself, but they demonstrate why tokenized rewards cannot be treated as stable income: their actual value depends on market liquidity and external demand.

4. Beam, Avalanche, and the Game’s Web3 Infrastructure
Beam was initially developed as a specialized gaming network within the broader Avalanche ecosystem and later evolved into infrastructure for a wider range of Web3 applications. By 2026, Beam describes itself as a sovereign Layer 1 operating with permissionless Proof-of-Stake following the Horizon upgrade. The network remains EVM-compatible and continues to use the Avalanche technology stack.
The connection to Avalanche is primarily technical. Running a Beam node involves AvalancheGo, while parts of the infrastructure interact with the Avalanche P-Chain. Beam documentation also describes a continuous fee paid to Avalanche P-Chain validators, demonstrating that a technical relationship remains between the two network layers.
For City of Greed, this infrastructure provides an EVM environment for NFTs and tokens. Land NFTs are deployed directly on Beam, while users can interact with the network through compatible Ethereum wallets. This simplifies the integration of marketplaces, tokens, and other Web3 components without requiring the entire game to run directly inside smart contracts.
Most gameplay can therefore operate through conventional game infrastructure. Combination calculations, the visual interface, randomized events, and PvE logic do not need to become individual blockchain transactions. The blockchain layer is used where digital ownership, Land NFTs, tokens, transfers, and interaction with other applications are required. This hybrid architecture reduces the dependence of moment-to-moment gameplay on network conditions.
5. Nekoverse Development and the Future of the Gaming Ecosystem
Nekoverse significantly changed its original strategy over time. The project started as a Solana MMORPG featuring NFT characters, PvP, PvE, and a player-driven economy, but later shifted its focus toward the more compact City of Greed, built around shorter repeatable sessions and resource-management mechanics.
City of Greed also adopted a seasonal model. Individual seasons modified the core loop, available resources, progression conditions, and final challenges. This approach allowed the developers to change the meta and reduce the likelihood of a single dominant strategy, although repetitive gameplay remained a potential long-term challenge.
The identity of the development team also changed. Nekoverse’s former official account announced the team’s rebranding to ACCEL3, meaning early project documentation should be distinguished from its later development stage. By 2026, third-party game directories described the status of City of Greed as uncertain, while Land NFTs continued to exist on Beam and remained visible through Sphere.
Nekoverse is therefore better understood as a multi-stage Web3 gaming project rather than simply an “Avalanche idle game.” The original MMORPG was connected to Solana, while City of Greed used Beam, an EVM Layer 1 built on the Avalanche technology stack. Land NFTs, ASG, and BEAM formed the Web3 economic layer, while the core gameplay focused on resources, randomness, and repeatable strategic sessions. The future of the IP will depend on ACCEL3’s activity, continued support for City of Greed, liquidity of related assets, and the ability of future games to maintain player interest independently of token-based rewards.











