FitR /Fit-er/ — a Web3 fitness metaverse application with rich gamification capabilities and unique decentralized socialization features.
How does FitR work?
Powered by powerful artificial intelligence technology, the project offers a full range of indoor and outdoor exercise. FitR allows users to find their favorite exercises or discover new challenging exercises.
Gamified design makes training fun. Users can complete co-op challenges with friends and family in FitR, or go head to head against each other to make workouts more competitive. Playing sports with family and friends strengthens relationships and improves everyone's fitness.
Players can choose their favorite exercise and receive in-game tokens for completing it; tokens can be used in FitR or sold on a crypto exchange.
Terms of use:
Step 1 | To get started, users need to download the FitR app. Once you access the app on your device, you will be able to register with FitR by providing your email address. |
Step 2 | Click on the wallet icon in the upper right corner of the screen. Select the "Wallet" option, then select "Create a new wallet". Set a new wallet password, after which the application will generate a 12-word secret phrase. |
Step 3 | Transfer BNB to your in-app wallet to buy NFT from the FitR store, and always keep extra BNB as gas in your wallet account. |
Step 4 | Go to FitR Market and choose XPal NFT! XPal in your FitR account is required to earn training rewards. You can use the Filter tool to find the desired XPal. Make sure you have enough BNB to buy. |
Step 5 | After purchasing the XPal NFT, energy will be restored at a rate of 25% every 6 hours. |
In training mode, XPal NFT-equipped users can earn tokens by exercising. XPal NFT Energy is required to receive FitR Exercise Tokens (FXT).
More about gameplay
Users must put their phone in a fixed position and step back until their body is in the frame. Once the phone recognizes the player, a countdown will begin, telling the player when to start training and earning. Maintain moderate lighting so that the light falls on the player and not on the phone. Holding the phone in a stable fixed position is required for the FitR to recognize movement.
In all jumping exercises, players must jump at least 5cm off the ground to ensure that the AI system recognizes the jump.
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