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Eth machine

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The fiat value of incoming dapp transactions over a period of time
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The total fiat value of assets in a dapp's smart contracts
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Blockchain
Ethereum
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News

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What is Eth machine ?

What is the ETH Machine?
The ETH Machine is a decentralized application built on the Ethereum Chain. The object of the game is to hire more Machines sooner and more often than other Machines. This in turn earns you more ETH faster. These Machines work for you tirelessly, giving you a daily average of 6% of your Machines' value.

The daily percentage return depends on Machines' actions that are taken within the platform that impact the Machines's efficiency rate. The farming efficiency rate rises and falls as users buy Machines, re-hire your earnings and sell your Machines for ETH.

Once Machines are Bought, they cannot be sold, and the investment made to re-hire them (either through hire or re-hiring) cannot be taken back. However, once bought, Machines will not stop producing yield.

What makes it different from other similar platforms?
The ETH Machine has several anti-dumping and anti-whale measures in place to ensure the longevity of the project. These measures include maximum deposits, as well as a cutoff time AND a cooldown time for withdrawals.

The cutoff time is the amount of time it will take for your "cart" to be full of rewards. Once the bag is full, it will stop filling until you've taken some action in the game. This is to prevent whales from letting their rewards accumulate for a long time, and removes the false impression the contract value is going up when most of it is rewards the whale is waiting to withdraw at once.

The withdraw cooldown time is the amount of time one has to wait before they can make another withdrawal. This also prevents the contract balance from decreasing in value too fast. If the team decides it's necessary to protect the contract balance, this time period can be adjusted to slow down the rate of withdrawals, but it can only be set to a value less than or equal to 24 hour (per contract rules).

The compound count is the number of times the user has compounded. By default, the required compound count by the platform is 10, meaning the user will have to compound 10 times(compound once every 12 hour) before they can withdraw without the feedback tax of 50%. This feature in essense will ensure the longevity and stability of the project.

To reward users who compound, there is a bonus when you re-hire your daily machines earnings instead of selling them. The bonus increases 2% every 12 hour that you compound without withdrawing (20% max after 5 days). This incentivizes the user to compound more often, which will help boost the farms efficiency rate in the long run. To be able to utilize the re-hire bonus feature, the player must not compound before the provided timer reaches 00:00:00.

For the Machines who choose to not play the game and only sell, there will be a 30% tax on those sells that will stay in the contract. If the player makes two or more consecutive sells, this tax will be applied. The only way for the user to not pay the 50% tax is to compound 10 times before making another withdrawal.

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