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Big Time Studios' Revenue Exceeds $100M Since Preseason

Mar 28, 2024

Austin, United States, March 28th, 2024, Chainwire

Big Time Studios, an innovative game developer, has shared that their anticipated free-to-play multiplayer action/MMO RPG, Big Time, has generated over $100M in revenue. The team revealed that players have conducted transactions totaling over $230M without the sale of any tokens.

According to the CEO of Big Time Studios, Ari Meilich, success in Web3 gaming relies on creating engaging experiences with a player-centric economy. Big Time merges the combat and gameplay of action RPGs like Diablo with the vast worlds of MMOs such as World of Warcraft. Players take on the role of time travelers fighting to preserve humanity amidst the chaos of colliding historical epochs.

In-game, players engage in battles, complete objectives, and gather resources for crafting virtual goods represented by NFTs. The game's unique approach involves blending gaming fun with digital collectibles, all obtainable in-game through activities, with the exception of Time Crystals, the non-crypto premium currency. Big Time's fair launch strategy emphasizes a player-focused gaming environment, with tokens earned through gameplay to ensure fairness and inclusivity for all players.

The success of Big Time's Preseason launch demonstrates the potential of Web3 games, attracting active players and showcasing the game's entertainment value and economic incentives. Moving forward, Big Time Studios plans to introduce additional features and updates to enhance the gaming experience and continue leading in the Web3 gaming sector.

For those interested in early access to Big Time, joining the Big Time Discord community and requesting an access code will provide entry to the game.

About Big Time Studios

Founded in 2020, Big Time Studios is a key player in Web3 gaming, particularly with their game "Big Time," an action RPG featuring fast-paced combat and time-traveling adventures. Through direct token distribution in the game, Big Time differs from typical Web3 games by avoiding token sales to investors or team members. The significant revenue generated in Q4 and expected earnings in Q1 demonstrate the game's success and the company's impact on the digital gaming industry.

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