We Become What We Behold provides a perspective on media influences on society and self-perception. Created by Nicky Case, it shows how information influences emotions and behaviors.
What is We Become What We Behold?
We Become What We Behold is an indie game released in 2016 by Nicky Case. It serves as a media commentary on how our focus on specific events shapes society. Marshall McLuhan's quote 'We become what we behold. We shape our tools and thereafter our tools shape us.' captures the essence of the game.
Gameplay Mechanics
The gameplay is simple yet paradoxically powerful. Players control a camera to photograph people and their interactions. Events that are shocking or negative start to influence the crowd through a large screen, leading to escalating conflict.
Game's Meaning and Lessons
The game highlights the media's impact, amplification of fear and hate, the cyclical nature of conflicts, and personal responsibility. It emphasizes the importance of media literacy, the influence of our actions, and the need to break the cycle of negativity.
We Become What We Behold is a significant commentary on media's influence on society, reminding us of our responsibility in choosing and spreading information. It teaches us to select constructive narratives and avoid escalating negative emotions. This game shows that we can change society by changing what we focus our attention on.