Ragnarok: Monster World is a mobile Web3 strategy game set in the Ragnarok universe, combining monster collection, deck building, and real-time battles. Players collect creatures known as Ragmons, develop them, and deploy them alongside class-specific spells to attack the opponent's Nexus while defending their own base. The blockchain version of the project initially developed within the Ronin ecosystem, while a later CROSS version introduced a Web 2.5 model in which core gameplay remains offchain and interactions with NFTs and the ZENY token are handled through separate operations. This approach separates competitive gameplay from the blockchain economy, allowing Web3 features to be used without recording every in-game action onchain.
Contents
- What is Ragnarok: Monster World and how does the blockchain game work?
- Gameplay, Ragmons, decks, and PvP battles in Ragnarok: Monster World
- Ragnarok: Monster World compared with other Web3 gaming models
- Ragmon NFTs, CROSS, and the ZENY token in the game economy
- Risks and prospects of Ragnarok: Monster World

1. What Is Ragnarok: Monster World and How Does the Blockchain Game Work?
Ragnarok: Monster World uses the Ragnarok intellectual property but differs structurally from the classic Ragnarok Online. Instead of an open-world MMORPG, the project is designed as a card-based strategy game with tower defense mechanics and creature collection. Its main combat units are Ragmons, monsters based on creatures from the broader Ragnarok universe.
The gameplay system focuses on short matches in which players build decks and spend regenerating Soul Energy to summon Ragmons and cast spells. Once deployed, creatures act automatically, so players do not control every individual attack. Instead, strategy revolves around card selection, resource management, unit deployment, and the timing of abilities.
An important part of the architecture is the separation between regular gameplay and Web3 functionality. In the CROSS version, core gameplay and progression take place offchain. Blockchain infrastructure is used for specific economic operations, including converting Ragmons into NFTs, interacting with ZENY, and using the onchain shop.
The project has gone through several stages of blockchain development. In 2024, Ragnarok: Monster World launched as a Web3 game within the Ronin ecosystem, using Ragmon NFTs and token-based mechanics. In 2025, a CROSS version was introduced with a different onchain economic structure. For this reason, it is important to distinguish which version specific NFTs, tokens, and reward systems belong to when evaluating the project.
2. Gameplay, Ragmons, Decks, and PvP Battles in Ragnarok: Monster World
The core gameplay loop is built around deck construction and real-time battles. A deck can contain up to eight cards combining Ragmons with spells associated with the player's selected class. At the beginning of a match, the player receives four random cards, while used cards are subsequently replaced by the next cards in the deck rotation.
Each Ragmon has its own attributes, level, and rarity. The game features hundreds of creature types divided into rarity categories ranging from Common to Mythic. Progression includes an upgrade system in which duplicate Ragmons and in-game resources can be used to increase the level and combat effectiveness of a unit.
- a deck can contain up to eight cards;
- the starting hand consists of four random cards;
- Ragmons serve as the primary combat units;
- spells depend on the selected character class;
- summoning units and using abilities consumes Soul Energy;
- Soul Energy gradually regenerates during a match;
- Ragmons fight automatically after deployment;
- the Nexus serves as the player's main base;
- Guardians protect the Nexus from direct attacks;
- victory is achieved by destroying the opponent's Nexus.
The defensive structure consists of the Nexus and two Guardians. While both Guardians remain active, the opponent cannot directly attack the Nexus. Destroying one Guardian opens the corresponding route toward the base, forcing players to balance offensive pressure with the protection of their own defensive structures.
Spells add another tactical layer to the automated behavior of Ragmons. They can deal damage, control enemy units, or change the state of the battlefield at a critical moment. As a result, match outcomes depend on deck composition, Ragmon levels, Soul Energy management, and the timing of available cards.
3. Ragnarok: Monster World Compared With Other Web3 Gaming Models
Ragnarok: Monster World differs from traditional Play-to-Earn projects because blockchain infrastructure is not used to execute every gameplay action. Battles run through conventional game infrastructure, while the onchain layer handles selected assets and economic operations. This allows real-time PvP to operate without requiring a blockchain transaction for every action.
In terms of gameplay, the project is closer to mobile card strategy and tower defense games than to an MMORPG. Web3 adds the ability to move supported Ragmons from the closed in-game economy into the form of blockchain-based digital assets.
| Model | Main Gameplay Element | Role of Blockchain | Key Feature |
|---|---|---|---|
| Ragnarok: Monster World | Ragmons, decks, and real-time battles | NFTs and token economy | Card strategy and tower defense |
| Traditional P2E | Activities performed to earn rewards | Distribution of tokens and NFTs | Economic incentives |
| NFT RPG | Characters and progression | Ownership of heroes and items | Development of digital characters |
| Fully Onchain Game | Game state | Storage or execution of game logic | Extensive use of smart contracts |
| Traditional Card Strategy | Decks and PvP | Not used | Tactics and resource management |
The Web 2.5 approach is particularly visible in the CROSS version. Players can interact with the main gameplay mechanics without constantly using a crypto wallet, while access to the onchain economy is handled separately. This reduces the technical barrier for users familiar with Ragnarok but inexperienced with cryptocurrencies.
At the same time, separating these two layers makes the rules for transferring assets between them important. When a Ragmon is converted into an NFT, its status within the system changes, and returning it to regular gameplay requires a specific operation supported by the project. Digital ownership therefore acts as an additional economic layer rather than a mandatory foundation for every match.

4. Ragmon NFTs, CROSS, and the ZENY Token in the Game Economy
Under the current model, Ragmons can exist as regular in-game units and, under certain conditions, be converted into NFTs. In the CROSS version, this process is called Sealing. Once sealed, a Ragmon becomes an onchain asset that can be held or used within supported trading infrastructure, but the character becomes temporarily unavailable for regular gameplay.
Unsealing is used to return an NFT Ragmon to the game. The operation requires ZENY, after which the asset regains its playable status. This mechanism separates a character's tradable state from its direct use in battles and creates a controlled connection between the in-game and blockchain economies.
ZENY is the main onchain token of the CROSS version of Ragnarok: Monster World. According to the published tokenomics, its maximum supply is 750 million ZENY, and the token follows the ERC-20 standard. The stated distribution model allocates the supply to users without separate reserves for the development team or early investors.
The economy also includes xZENY, an in-game resource that can be converted into onchain ZENY when the required conditions are met. Access to major xZENY earning mechanisms and certain Web3 features is linked to a paid Battle Pass. The published model specifies a conversion rate of 30 xZENY to 1 ZENY, although the documentation allows this ratio to change depending on economic conditions and token supply.
ZENY is used for NFT Unsealing and transactions in the onchain shop, where in-game resources and selected Ragmons may be available. The token therefore connects the movement of assets between the game and blockchain environments rather than serving only as an externally traded asset. The sustainability of this economy depends on the balance between sources of ZENY issuance and mechanisms that create demand for spending the token.
5. Risks and Prospects of Ragnarok: Monster World
One of the main gameplay risks is the balance between different Ragmons. Levels, rarity tiers, and special creature variants can affect deck performance, so the developers need to maintain a competitive environment in which collection progression does not eliminate the importance of strategy. Irochi Ragmons, which feature distinctive visual characteristics and gameplay bonuses, add another variable to this balancing process.
The economic model also requires careful management. The ability to earn xZENY through PvP and convert it into ZENY creates a direct connection between player activity and onchain token supply. If reward issuance grows faster than demand generated through Unsealing, purchases, and other token sinks, it may affect the broader ZENY economy.
The Web3 layer introduces additional risks related to smart contracts, wallets, NFT marketplaces, and the underlying blockchain infrastructure. The project's history also includes different models for Ronin and CROSS, making it important for users to distinguish between current and previous versions of ZENY, NFTs, and reward mechanics. Blockchain ownership itself does not guarantee liquidity or preservation of an asset's market value.
The prospects of Ragnarok: Monster World depend on more than its Web3 economy. The established Ragnarok universe can make its characters and monsters familiar to an existing audience, but long-term retention requires balanced PvP, meaningful collection progression, new game modes, and regular content updates.
Overall, Ragnarok: Monster World combines mobile card strategy, tower defense mechanics, and a digital asset economy. Separating offchain gameplay from optional Web3 functionality allows matches to operate without turning every action into a blockchain transaction, while Ragmon NFTs and ZENY create an additional layer of ownership and economic interaction. Long-term sustainability will depend on player activity, monster balance, demand for NFTs, and the project's ability to maintain the ZENY economy without making token rewards the primary reason to play.



