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Banana Game on TON Blockchain Attracted 5 Million Users in Three Weeks
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Banana Game Reaches 5 Million Users in Three Weeks

Aug 22, 2024
  1. Rapid Popularity Growth
  2. Gameplay and Features
  3. Future of TON Blockchain and CARV

The Banana game, running on the TON blockchain and supported by the CARV protocol, has reached 5 million users just three weeks after its launch.

Rapid Popularity Growth

Just three weeks after its launch, the Banana game has gathered over 5 million players, making it one of the fastest-growing games on the TON blockchain. The game also entered the Telegram Mini-App ecosystem, reaching one million users in just 72 hours. Among the players are more than one million daily active users and 1.4 million connected social media accounts. Over time, 45 million in-game tasks have been completed.

Gameplay and Features

The Banana game represents an example of the 'tap-to-earn' genre, gaining popularity in the TON and Telegram ecosystems. Players collect bananas, each of which is an NFT with unique attributes and rarity levels. By tapping on bananas, players collect PEELs, the in-game cryptocurrency, which can then be exchanged for rewards. Bananas can be regular 'yellow', but sometimes players find rarer 'gold' and 'holographic' ones, which bring greater rewards. The CARV protocol allows players to control and monetize their in-game data.

Future of TON Blockchain and CARV

The Banana game follows in the footsteps of other popular games on the TON blockchain, such as Hamster Kombat and Notcoin, which have attracted hundreds of millions of users. The success of Banana highlights the importance of TON for the GameFi industry, where players can earn real value and own in-game assets. TON's unique integration with Telegram allows it to easily attract users from almost one billion people worldwide. Leo Li, CARV's Chief Growth Officer, believes that the success of the game shows how CARV is supporting the future of gaming and AI by providing users with new data management opportunities.

Reaching the milestone of 5 million users confirms the popularity of the Banana game and its significant impact on the TON ecosystem. The future appears to continue integrating engaging games with user-centric data.

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