PlayMakers received $1.5 million to modify games using user-generated content

PlayMakers received $1.5 million to modify games using user-generated content

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by Max Nevskyi

2 years ago


The next-generation gaming platform PlayMakers has attracted $1.5 million in seed funding to empower players, turning them into content creators. Founded by industry veterans Ilan Nabet, Maxim Niankuri, and Konstantino Carrega, the platform aims to revolutionize the gaming world by enabling players to create content for both Web2 and Web3 games. The financing was led by RockawayX with support from influential figures such as Sebastien Borge, Vincent Hart de Keating, and Jug Ouvard, underscoring the industry's belief in PlayMakers' vision for a more interactive future of gaming. Drawing on their experience at Homa, where they achieved 600 million game downloads, the founders are focused on enhancing the gaming landscape.

The PlayMakers platform offers a white-label solution for integrating user-generated content (UGC), such as 3D models, animations, and music, directly into games. This approach not only enriches the gaming experience but also opens up new avenues for monetization. According to Ilan Nabet, CEO of PlayMakers, the goal is to support gaming studios of all sizes in engaging their players in the development process.

The gaming industry increasingly recognizes the value of UGC, with giants like Epic Games and Krafton leading the charge. For instance, Epic Games allocates 40% of Fortnite's net profits to its creators, while Krafton has established a $100 million fund for its creative users. PlayMakers aims to be at the forefront of this movement by providing tools for collaboration with a wide range of studios.

"We believe that the upcoming wave of Web3 games will focus on turning players into creators, and PlayMakers offers the perfect, easily implementable solution for developers to collect, curate, and integrate player creations," said Martin Kupka from RockawayX.

A distinguishing feature of PlayMakers is their commitment to inclusivity, allowing everyone to contribute. The platform targets both the US and Eastern European markets, with around 70% of UGC revenue going to studios and the remaining portion being split between PlayMakers and creators.

Investors such as Sebastien Borge see the platform's potential in redefining the gaming process by making UGC accessible to all. As PlayMakers grows, it promises a new era of gaming where creators and players collaborate, making the creative process more inclusive.

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