GoLive Games Studios — an Indian game studio focused on mid-core, MMO, and collectible card games. In recent years, the company has been betting on Web3 mechanics and NFTs, launching projects on the Tezos and SKALE blockchains. This allows the studio to combine familiar gaming formats with digital asset ownership and trading opportunities. The studio is building an ecosystem where game development, publishing, and marketing are united in a single platform.
- Overview and Mission
- Games and Audience
- Blockchain Integrations and Projects
- Team and Partnerships
- Development Prospects
Overview and Mission
GoLive Games Studios AG positions itself as an independent publisher and developer of mobile games. Its focus lies on mid-core strategies, MMOs, and collectible card games aimed at mass audiences. The studio’s primary goal is to unite three areas: game development, global publishing, and the creation of technological infrastructure. This approach allows them not only to release individual projects but to build a long-term platform for dozens of games.
The company’s team includes more than 35 professionals — from developers and marketers to artists and product managers. They work on an ecosystem where independent studios and IP holders can use ready-made publishing and distribution mechanisms. In GoLive’s strategic plans — the release of more than 50 new games within the next year and the expansion of their reach to millions of active users. In addition, the company is actively investing in the development of its own analytics and testing tools to bring products to market faster.
Games and Audience
The studio has already released several projects, including Felines of Sarvia, Cat Town Mobile, and Indian Vacation Tycoon. Special attention is paid to sports — the game Cricket Stars became the first Indian NFT cricket strategy.
According to current data, GoLive has more than 2 million players and over 300,000 active users per month. At the same time, the company plans to scale its audience tenfold, reaching 20 million players and 5 million MAU within the next 6–9 months. Game monetization is based on two key elements: in-app purchases (IAP) and advertising. This format allows the studio to combine the free-to-play model with the introduction of NFT solutions while keeping games accessible to players.
In addition, GoLive leverages local cultural features: for example, cricket is India’s national sport, and therefore Cricket Stars quickly gained popularity. This confirms the strategy of adapting games to regional markets, which increases retention and enhances user engagement. In the future, the studio plans to expand into genres such as puzzles and casual RPGs to reach a broader audience.
Blockchain Integrations and Projects
One of GoLive’s key features is its focus on NFT games. The company collaborates with Tezos and SKALE, implementing different approaches: from energy-efficient solutions to completely gas-free transactions.
Project and blockchain solutions table:
Project | Blockchain | Integration Features | Results |
---|---|---|---|
Cricket Stars | Tezos | NFT cards, marketplace, no Pay-to-Play | 12k NFT transactions, 5k+ MAU |
Felines of Sarvia | SKALE | Idle strategy, zero gas fees, instant transactions | Audience growth, SKALE support |
Cat Town Mobile | Internal platform | Classic mobile mechanics, NFT integration in progress | Player base > 200k |
Indian Vacation Tycoon | — | Economic strategy with IAP and ads | Increased retention and engagement |
The table shows that the studio applies different blockchain approaches: Tezos ensures energy efficiency and an accessible NFT marketplace, while SKALE enables gas-free gaming. This hybrid model attracts both traditional players and Web3 supporters, bringing them together in one gaming space. GoLive continues experimenting with item tokenization, creating new NFT use cases beyond standard collectible cards.
Team and Partnerships
The founder and CEO is Ravi Kiran Polimera, an entrepreneur with extensive experience in gaming and esports. Under his leadership, the studio has established strategic alliances with Tezos India and SKALE Network. These partnerships enabled the launch of NFT-powered games while keeping the entry threshold low for users.
An important step was the collaboration with TriliTech, as well as support from the Tezos blockchain community. Thanks to this, Cricket Stars received strong promotion and quickly reached stable NFT transaction metrics. Similarly, the launch of Felines of Sarvia on SKALE gave players the ability to play without gas fees, becoming a noticeable competitive advantage.
Beyond tech partners, GoLive actively engages with universities and student communities, where new games are tested and promoted. This helps build a core community and gather feedback at early stages. The company also collaborates with influencers and esports organizations, amplifying marketing effects and expanding reach.
Development Prospects
GoLive aims to strengthen its position in the Web3 gaming segment while simultaneously developing traditional mobile projects. Scaling the audience to 20 million players will allow the studio to claim a role as one of Asia’s leading publishers.
The development strategy includes expanding the game portfolio, adopting new blockchain solutions, and integrating AI tools for managing gameplay. Special attention is given to the mobile market, where GoLive plans to maintain a balance between free-to-play and Web3 mechanics. In the long term, the studio aspires to create a full-fledged metaverse based on its games, combining different projects into a single economy.
Plans also include launching a digital asset marketplace where users can safely trade NFTs with each other. GoLive is considering introducing cross-game tokens that can be used across multiple projects. This model will strengthen player loyalty and ensure long-term ecosystem stability.