Economy and Play-to-Earn

The in-game economy plays a central role and is deeply integrated into the gameplay. Unlike many projects, there is no option to simply buy the needed items from the game— all equipment, resources, and enhancements are obtained exclusively by the players themselves.

With a vast assortment of over 10,000 unique items, independent progression without interaction with other players becomes virtually impossible.
The synthesis and upgrade system requires exact item duplicates, making trade and market activity essential.

Surplus items and excess resources are placed on the marketplace, while needed ones are acquired from other players. Thus, the economy not only supports progression—it forms the foundation of all game strategy and player interaction.


The Unique Play-to-Earn Model

The Play-to-Earn model in the project is based on real extraction, burnable NFTs, control over services, and economic competition between alliances.

All items are obtained by players and can be upgraded via cyber-synthesis—original NFTs burn in the process. This ensures natural scarcity, stimulates trading, and makes the economy self-regulating.

The outer map is divided into sectors, each containing key service locations. Controlling them grants alliances access to unique capabilities and a share of the turnover from the following functions:

  • Resource Nodes — allow purchasing consumables (energy, healing, meme summons, clones) at a discount, for resale or in-battle use;
  • Rental Station — renting out equipment;
  • Pawnshop — pawning items for tokens;
  • P2P Exchange — direct player-to-player trades;
  • Mixer — laundering “stolen” loot;
  • Dark Market — offloading stolen items at a discount.

Capturing and holding a sector with these locations allows alliances to:

  • earn commissions from player transactions and operations;
  • influence the availability and pricing of consumables (energy, healing, clones, meme summons);
  • strengthen economic and political dominance on the server.

This model unites combat activity, resource management, infrastructure captures, and the illicit market, creating a rich, escalating, and politically charged P2E ecosystem where the economy itself is a battlefield.