Marketplace and trade
DeFight Club uses a two-tier trading system combining an in-game off-chain marketplace with open external markets (e.g., OpenSea). This approach ensures high liquidity, flexible trading, and earning opportunities both inside and outside the game world.
In-Game Market
All items—loot, enhancements, synthesized or purchased—are sold on a unified market where:
- prices for each item are fixed and known in advance;
- all transactions use the FANTIC token;
- a 10% fee is deducted on sale:
- 5% goes to the liquidity pool;
- 5% goes to the referral rewards fund;
- the remaining 90% goes to the seller.
Trading Scenarios
- Sale of normal items occurs directly between players on the general market.
- Sale of stolen items is only possible in special service locations controlled by alliances; such items have usage restrictions.
Discount Purchase Scenario
A player in an alliance controlling a service location can purchase items from the system at a discount and then resell them at full price on the general market. A fee applies to every transaction, creating a constant deflationary cycle.
External Trading
NFT items obtained through pre-mint or reaching the required rarity can be listed on external marketplaces where price is set by the free market. To display such items in-game, the player links their wallet and verifies ownership via smart contract, after which the NFTs are available for synthesis, quests, and PvP.
Trading Infrastructure Components
- Hot Deals — showcase of the most popular items.
- Items — main NFT list with filters by type, rarity, and price.
- Offers — personalized offers from players.
- Auction — bidding for rare items.
- Rental — temporary lending of items for a fee.
- Pawnshop — collateralizing items for liquidity.
- Analytics — charts, trends, and price statistics.
- Activity — player's transaction history and market events.