Marketplace and trade

DeFight Club uses a two-tier trading system combining an in-game off-chain marketplace with open external markets (e.g., OpenSea). This approach ensures high liquidity, flexible trading, and earning opportunities both inside and outside the game world.


In-Game Market

All items—loot, enhancements, synthesized or purchased—are sold on a unified market where:

  • prices for each item are fixed and known in advance;
  • all transactions use the FANTIC token;
  • a 10% fee is deducted on sale:
    • 5% goes to the liquidity pool;
    • 5% goes to the referral rewards fund;
    • the remaining 90% goes to the seller.

Trading Scenarios

  • Sale of normal items occurs directly between players on the general market.
  • Sale of stolen items is only possible in special service locations controlled by alliances; such items have usage restrictions.

Discount Purchase Scenario

A player in an alliance controlling a service location can purchase items from the system at a discount and then resell them at full price on the general market. A fee applies to every transaction, creating a constant deflationary cycle.

External Trading

NFT items obtained through pre-mint or reaching the required rarity can be listed on external marketplaces where price is set by the free market. To display such items in-game, the player links their wallet and verifies ownership via smart contract, after which the NFTs are available for synthesis, quests, and PvP.

Trading Infrastructure Components

  • Hot Deals — showcase of the most popular items.
  • Items — main NFT list with filters by type, rarity, and price.
  • Offers — personalized offers from players.
  • Auction — bidding for rare items.
  • Rental — temporary lending of items for a fee.
  • Pawnshop — collateralizing items for liquidity.
  • Analytics — charts, trends, and price statistics.
  • Activity — player's transaction history and market events.