Economy and Play-to-Earn

Economy plays a central role in DeFight Club and is deeply integrated into the gameplay. Unlike many other projects, players cannot simply purchase necessary items from the game — all gear, resources, and power-ups are obtained exclusively by players themselves.

With over 10,000 unique items available, progressing without interacting with other players becomes nearly impossible. The synthesis and upgrade system requires exact item copies, which makes trading and market activity essential.

Surplus items and excess resources are listed on the market, while needed ones are bought from other players. In this way, the economy not only supports progression — it becomes the foundation of overall strategy and player interaction.

The Uniqueness of the Play-to-Earn Model

The Play-to-Earn model is based on real item acquisition, burned NFTs, service control, and economic competition between alliances.

All items are player-generated and can be upgraded via cybersynthesis — a process that burns the source NFTs. This ensures natural scarcity, encourages trade, and makes the economy self-regulating.

The global map is divided into sectors containing key service locations. Controlling these sectors grants alliances access to exclusive utilities and a share of the turnover from the following functions:

  • Resource nodes — offer consumables (energy, healing, meme summoning, clones) at discounted rates for resale or battle use
  • Rental station — rent out equipment to other players
  • Pawnshop — exchange items for tokens
  • P2P exchanger — direct item-for-item or item-for-token trades
  • Mixer — clean stolen loot
  • Dark market — dump stolen goods at a discount

Capturing and holding such a sector enables alliances to:

  • earn commissions from player transactions and operations
  • influence the availability and pricing of consumables (energy, healing, clones, meme summoning)
  • strengthen their economic and political dominance on the server

This system merges combat activity, resource management, infrastructure control, and a black market into a rich, escalating, and politically charged P2E ecosystem — where the economy is also a battlefield.