Tournament system and seasonal events

Game Structure of DeFight Club

The game structure of DeFight Club includes a sequence of seasonal cycles, regular tournaments, and event-based PvE/PvP activities. These elements define the pace of development, increase player engagement, and create a sustainable model for in-game asset and NFT demand.

Seasons

The seasonal mechanics will be activated after the MVP stage. Each season is a self-contained cycle of activity with a fixed duration. Within each season:

  • new PvE scenarios and tournaments are launched,
  • progression, rankings, and rewards are updated,
  • meta-game and economic conditions are expanded,
  • unique NFTs and titles are distributed.

The seasonal structure encourages player return, enhances competitive dynamics, and allows gradual implementation of new mechanics.

Tournaments

Tournaments are divided into individual and alliance-based formats. They take place both in the web version and in the Telegram WebApp with unified logic and economy.

Individual Formats:

  • 1vs1 Tournament — head-to-head battles,
  • FFA Tournament — free-for-all, last player standing wins,
  • Financial Pyramid — PvP mode with dynamic team reshuffling between stages.

Clan Tournaments:

  • MarginCall Arena — alliance-based arena fights for titles and seasonal prizes.

Participation in tournaments grants resources, NFT rewards, and affects ranking progression.

Events

The flexible event system is divided into three types:

1. Seasonal (calendar-based):

  • Holidays and crypto dates (halvings, ETF events),
  • Unique PvE modes with collectible rewards.

2. Cyclical:

  • Faction battles (Bulls vs Bears),
  • Territory captures by alliances,
  • Server competitions for the title of “Satoshi.”

3. Dynamic:

  • Wave of Hate — meme boss appearances for all players,
  • Memepocalypse — defense against waves of cryptomonsters,
  • Code Labyrinth — PvE maze with traps and puzzles,
  • DogeBoss Fight — team challenge for drones and tactics.

Events generate NFT loot, rare resources, and provide opportunities for in-game trading.

Conclusion

Seasons, tournaments, and events in DeFight Club are not just sources of content diversity, but a systemic mechanism for value distribution, player activity management, and the development of a Web3 economy. They stimulate item circulation, support synthesis, and amplify network effects through factions and alliances.