Marketplace and trade
In-Game and External Trading Infrastructure
DeFight Club uses a dual-layer trading system, combining an off-chain in-game marketplace with open external markets (such as OpenSea). This approach ensures high liquidity, flexible trading, and the opportunity to earn both inside and outside the game world.
In-Game Market
All items—loot, upgrades, synthesized or purchased—are traded on a unified market where:
- each item has a fixed, pre-determined price;
- all transactions are made using FANTIC token;
- a 10% fee is applied to each sale:
- 5% goes to the liquidity pool;
- 5% goes to the referral reward fund;
- the remaining 90% goes to the seller.
Trading Scenarios
- Common items are traded directly between players on the general market.
- Stolen items can only be sold in special service locations controlled by alliances; such items have usage restrictions.
Discounted Purchase Scenario
A player who is part of an alliance controlling a service location can purchase items from the system at a discount and resell them at full price on the open market. A fee is charged on every transaction, creating a constant deflationary loop.
External Trading
NFT items obtained through pre-minting or reaching the required rarity level can be exported to external marketplaces, where prices are determined by free market dynamics. To display such items in-game, the player links their wallet and verifies ownership through a smart contract, after which the NFT becomes usable for synthesis, quests, and PvP.
Marketplace Components
- Hot — a showcase of the most popular items
- Items — main list of NFTs with filters by type, rarity, and price
- Offers — personal offers from players
- Auction — bidding for rare items
- Rental — temporary item leasing
- Pawnshop — collateral loans using items
- Analytics — charts, trends, and price statistics
- Activity — user transaction history and market events